Health and fitness videos are becoming increasingly popular, and they’re helping to keep kids active and healthy.
But now a new study suggests the video and workout apps can be as important as the physical exercise itself, and the results could mean more people are losing weight.
“People are looking at these videos and saying, ‘Wow, what is this stuff that I need to get rid of?'” said Scott Wiederman, a professor at the University of Pittsburgh’s School of Medicine and the study’s lead author.
“It’s really, really hard to make people lose weight and keep it off.”
Wiederman’s research focuses on the ways that video games and other interactive activities are being used to encourage people to exercise and lose weight.
He and his colleagues found that a lot of people are seeing fitness videos on YouTube and other social media, and that’s actually a big part of why they don’t keep their weight off.
Wiedeman says a lot people are looking for a quick, fun way to lose weight or improve their health.
The problem is that video-based fitness classes often come at a price, he said.
“A lot of these people have a lot more in common with what I call ‘foodies’ than they do with what you might call ‘physical activity enthusiasts,'” Wiedeman said.
“They want a fast, fun activity to get them through the day.”
Wiemer says many people think of fitness as something that only happens in a gym.
But if they are trying to lose a few pounds, they might want to get in shape on the streets, too.
“There’s a lot going on in our culture today that says that people who are physically active are healthier than those who aren’t, so you might want some sort of physical activity activity to try to burn off some calories,” he said, adding that that’s also a good thing to do.
But Wieder cautions that fitness videos and apps can also be a bad thing for kids.
Kids who get too many video-games and fitness classes at once can have their workouts be more intense than they need to be.
“They’re kind of overstimulated by a lot,” he explained.
“So you can get these really intense, repetitive workouts in a video game that might not be right for them.”
Wieserman thinks the video industry should be looking at how to make more fun fitness apps instead of just getting more people in the gym.
“You can’t just say, ‘I want to make a fitness app that’s a bunch of games,'” he said.
“That’s not how we want to do it.
We want to be able to help people learn about healthy eating and physical activity and exercise in a fun, engaging way.”
Wierman said his findings are just the latest in a growing body of research linking exercise and weight loss.
This summer, Wiedman and his team published research showing that video game players who played more than 100 hours of video games a week lost more than 15 percent more body weight than those that played fewer than 30 hours a week.
And the same team found that physical activity apps like Fitocracy are better at motivating people to lose more than they are at motivating them to keep up with their diet.
“I think we’re in a position where we’ve reached a tipping point where we need to start to think about what we do in the real world to help us lose weight,” he added.
Wieman said he’s not a huge fan of the idea of fitness apps being an all-or-nothing proposition.
“People have been working on fitness for hundreds of years,” he noted.
“And I don’t think that’s going away.”
Wieterman, who is a board member of the Society of Human Resource Management, said the next time you’re looking for fitness videos, you might find the right ones.
But he cautioned against using video games as a substitute for exercise classes.
“It’s very difficult to get people to stay in the habit of doing a healthy activity, because they can get bored easily,” he cautioned.
“There are a lot better ways to do that.”
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